RULE PROPOSALS
Proposal 2004.1 - Waiver Wire

Sponsor: Josh Utterback

Status: Passed

Implement a waiver wire system to allow players to be picked up in a more fair manner than just first come, first serve. Between the time activations are due for a given week, through the games for that week, players may not be picked up in the usual manner, but a waiver request may be placed for them. If a team submits multiple waiver requests in a given week they should prioritize the requests. On Tuesday, all requests are processed by going through each team in waiver order taking their top priority request that is available. After the requests are processed transactions occur as normal until activations are due for that week, with the sole exception that any player cut by a team must pass through waivers before he can be picked up. Since it is uncertain how many players will be taken off of waivers, this proposal also provides for roster limits to be exceed. However, if the roster limit is exceed at the activation deadline, all players picked up by that team in that week (by any method, including trades) would be automaticlly cut.

Add rule IX.E to read the following:

E. Between the time activations are due for a given week and 1:00pm Eastern Time on the following Tuesday players may only be picked up via the waiver wire.
   1. All teams should list any players they would like to select off of waivers and order them in the priority they would like to receive them.
   2. At 1:00pm Eastern Time on Tuesday the waiver requests will be resolved.
      a. Each team's waiver requests will be considered in the current waiver order
      b. When a team is considered they will recieve as a pickup the highest priority player that is available.
         i. Once a team picks up a player via waivers they are moved to the bottom of the waiver list and the next team in order is considered.
         ii. If a team has no requested players available or did not request any players, then they remain at thier location in the waiver order and the next team is considered.
      c. Waiver consideration proceeds until there are no remaining waiver requests
   3. Once waiver requests are resolved, players may be picked up freely.
      a. Any player dropped by a team in a given week will only be available through the waiver wire for that week.
      b. The team dropping a player may not pick that player back up until the completion of the next waiver wire.
   4. Any team that has a number of players exceeding the total allowable roster limit, at the time activations are due for a given week, will be required to drop all players picked up that week.

Proposal 2004.2a - 0-0 Tie Breaker

Sponsor: Tom Marsh

Status: Passed

In the event that two teams playing each other both have negative scores and thus the scores are reset to 0-0, the team that has the better total score will win by a score of 1-0.

Add rule V.C.2.b to read the following:

If the score of both teams equals 0, the team who scored the most combined points will recieve a 1 point bonus and win the game 1-0.

Proposal 2004.2b - Positive Defensive Points

Sponsor: Tom Marsh

Status: Rejected

Make defensive players points score positively for your team, rather than negative for your opponents.

Amend rule V.C to read the following:

A team's final score is the cumulation of their offensive player's scores plus the cumulation of their defensive player's scores.

Proposal 2004.3 - Adjust Offensive Line Scoring

Sponsor: Josh Utterback

Status: Rejected

Reduce the range of OL scoring by limiting negative points due to sacks at -5 and increasing the distance between yardage points to 25 yards.

Amend rule V.B.6.a.ii to read:

Every additional 25 yards = 1 pt

Repeal rule V.B.6.b.vii

Proposal 2004.4 - New Green Wave Owner

Status: Passed

Ownership of the Green Wave would be transfered from Ira Frankel to Chris Heywood.

No changes to the rules would be necessary

Proposal 2004.5 - Head Coach Penalty Points

Status: Rejected

Add an element to the head coach scoring formula that will be based on the total penalties their team accumulates in a game. They would be modeled on the Offensive Line's sacks against.

Add rule V.B.8.c to read:

c. Team Penalties
   i. 2 or fewer penalties = 3 pts
   ii. 3 or 4 penalties = 2 pts
   iii. 5 or 6 penalties = 1 pt
   iv. 11 or 12 penalties = -1 pt
   v. 13 or 14 penalties = -2 pts
   vi. 15 or more penalties = -3 pts